Compatibility with func
Tact itself compiles to func
and allows to map Tact entities directly to various func
and tl-b
types.
Convert types
Primitive types in tact
are directly mapped to func
one. All rules about copying variables are the same. One of the big differences is that there are no visible mutation operator in tact
and most Slice
operations mutate variables in place.
Convert serialization
Tact structs and messages serialization is automatic unlike func
where you need to define serialization logic manually. To build a tact
types that serializes to specific tl-b
.
Tact auto-layout algorithm is greedy. Means that it takse next variable, calculates it's size and tries to fit into a current cell. If it doesn't fit, it creates a new cell and continues. All inner structs for auto-layout are flattened before allocation.
All, except Address
, optional types are serialized as Maybe
in tl-b
. There are no support for Either
since it does not define what to pick during serialization in some cases.
Examples
// _ value1:int257 = SomeValue;
struct SomeValue {
value1: Int; // Default is 257 bits
}
// _ value1:int256 value2:uint32 = SomeValue;
struct SomeValue {
value1: Int as int256;
value2: Int as uint32;
}
// _ value1:bool value2:Maybe bool = SomeValue;
struct SomeValue {
value1: Bool;
value2: Bool?;
}
// _ cell:^cell = SomeValue;
struct SomeValue {
cell: Cell; // Always stored as a reference
}
// _ cell:^slice = SomeValue;
struct SomeValue {
cell: Slice; // Always stored as a reference
}
// _ value1:int256 value2:int256 value3:int256 ^[value4:int256] = SomeValue;
struct SomeValue {
value1: Int as int256;
value2: Int as int256;
value3: Int as int256;
value4: Int as int256;
}
// _ value1:int256 value2:int256 value3:int256 ^[value4:int256] flag:bool = SomeValue;
struct SomeValue {
value1: Int as int256;
value2: Int as int256;
value3: Int as int256;
flag: Bool; // Flag is written before value4 to avoid auto-layout to allocate it to the next cell
value4: Int as int256;
}
// _ value1:int256 value2:int256 value3:int256 ^[value4:int256 flag:bool] = SomeValue;
struct SomeValue {
value1: Int as int256;
value2: Int as int256;
value3: Int as int256;
value4: Int as int256;
flag: Bool;
}
// _ value1:int256 value2:^TailString value3:int256 = SomeValue;
struct SomeValue {
value1: Int as int256;
value2: String;
value3: Int as int256;
}
Convert recived messages to op
operations
Tact generates a unique op
for every received typed message, but it can be overwritten.
Code in func
:
() recv_internal(int msg_value, cell in_msg_cell, slice in_msg) impure {
;; incoming message code...
;; Receive MessageWithGeneratedOp message
if (op == 1180414602) {
;; code...
}
;; Receive MessageWithOverwrittenOP message
if (op == 291) {
;; code...
}
}
Will be in tact
tact
:
message MessageWithGeneratedOp {
amount: Int as uint32;
}
message(0x123) MessageWithOverwrittenOP {
amount: Int as uint32;
}
contract Contract {
// Contract Body...
receive(msg: MessageWithGeneratedOp) {
// code...
}
receive(msg: MessageWithOverwrittenOP) {
// code...
}
}
Convert get-methods
You can express everything except list-style-lists
in Tact that would be compatible with func
's get
-methods.
Primitive return type
if get-method
returns a primitive in func
, you can implement it the same way in the tact
.
Code in func
:
int seqno() method_id {
return 0;
}
Will be in tact
:
// Tact
get fun seqno(): Int {
return 0;
}
Tensor return types
In func
there are a difference between tensor type (int, int)
and (int, (int))
, but for TVM there are no difference, they all represent a stack of two ints.
To convert tensor that returned from func
get-method, you need to define a struct
that has same amount of fields as tensor and in the same order.
Code in func
:
(int, slice, slice, cell) get_wallet_data() method_id {
return ...;
}
Will be in tact
:
struct JettonWalletData {
balance: Int;
owner: Address;
master: Address;
walletCode: Cell;
}
get fun get_wallet_data(): JettonWalletData {
return ...;
}
Tuple return type
In func
if you are returning a tuple, instead of a tensor you need to follow process as for tensor type, but define return type of a get method as optional.
Code in func
:
[int, int] get_contract_state() method_id {
return ...;
}
Will be in tact
:
struct ContractState {
valueA: Int;
valueB: Int;
}
get fun get_contract_state(): ContractState? {
return ...;
}
Mixed tuple and tensor return types
When some of the tensors are a tuple, you need to define a struct as in previous steps and the tuple one must be defined as a separate struct.
Code in func
:
(int, [int, int]) get_contract_state() method_id {
return ...;
}
Will be in tact
:
struct ContractStateInner {
valueA: Int;
valueB: Int;
}
struct ContractState {
valueA: Int;
valueB: ContractStateInner;
}
get fun get_contract_state(): ContractState {
return ...;
}
Arguments mapping
Conversion of get-methods arguments are straight forward. Each argument is mapped as-is to func
one, and each tuple is mapped to a struct.
Code in func
:
(int, [int, int]) get_contract_state(int arg1, [int,int] arg2) method_id {
return ...;
}
Will be in tact
:
struct ContractStateArg2 {
valueA: Int;
valueB: Int;
}
struct ContractStateInner {
valueA: Int;
valueB: Int;
}
struct ContractState {
valueA: Int;
valueB: ContractStateInner;
}
get fun get_contract_state(arg1: Int, arg2: ContractStateArg2): ContractState {
return ...;
}